Oslo Spillforening (OSF)
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Karakterene

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1Karakterene Empty Re: Karakterene Fre Apr 05, 2013 2:24 pm

Peter

Peter
Medlem
Medlem

Alima Al Zahra , Meaning Wise, Illuminated is a member of the very small community located on top of a sacred plateau in the Desert not to far from when the plains begin. Its believed to be connected to the soul of the earth itself as it tried to reach for the heavens. And it is a very large plateau indeed.

Its very unaccessible but roaming nomadic tribes often send people searching out the elders residing here for their medicinal and spiritual knowledge.
Allmost the entire community consists of druids and are perhaps not counting more than 13 members, with 5 of them being elders.

Karakterene Desertplateauwallpaper1

They dwell in caves formed out in the mountain in compact with the mounting spirit and are here to guard over the desert and plains alike.
Draught is a major problem for the pomading tribes, and the druids try their best to keep the oasis and wells intact. but lately unmistakeable omens have appeared. There is a threat rising in the north, threatening to destroy everything. The omens won't say what it is, but it will bring sudden and violent change.

Its in these strange times Al Zahra is coming of age and she is to embark on her first pilgrimage to roam where the wind takes here and learn what the spirits seek to teach here. Its also a test of mettle outside the protection of the sacred community.

Now the Journey has taken her north to "The Bottle Barn"

Alima Al Zahra is a woman which might be hard to grasp on a quick look. She has groomed hair, jewellery and manners like a nobel woman, at the same time she wears animal pelts and trinkets and tattoos like a barbarian. She has had to accommodate the change of climate so the animal pelts are local, a mixture of wolf and deer and black and blue cloth from the desert

Her voice is accented and her skin is darker than those up north. she has dark hair and Blue, green dreamy eyes. Alima is very determent. She is after all raised by druids of stone, And can be abit more stubborn and bull headed that their tree hugging cousins of the world.
Alima is not afraid to to show strength even though she was shocked of the pain of her first true wound, struck by an arrow lodged deep in her shoulder. Even though she can appear cruel and cynical its mostly a fasade to intimidate. When it really comes to it she isent really sure herself what she is capable of. And its allways a struggle of a stubborn ego and a feeling heart

Karakterene 14-5


Traits. Suspicius, Gifted Adept, Call Animal
Starting Feats, Spell Focus (conjuration) Enchanting Beauty.

Skills: Handle Animal, Perception, Sense Motive, Survival, Knowledge Nature,Diplomacy, Bluff may change bluff for heal
Domain: Earth,Caves

Str: 10 +0 Saves: fort:4 :ref: 3: will: 7
Dex: 16 +3
Con: 15 +2 AC: 17 (19) with shield
Int: 14 +2 Attack ? go prone and hope to get ignored
Wiz 20 +5
Cha: 14 +2

Concept roundup: Apprentice epic Earth magician, Battlefield Controller, Beastmaster, dip in party face, seer of thousand sands, Exotic desert flower, Hidden powers

2Karakterene Empty Re: Karakterene Fre Apr 05, 2013 11:49 am

oblodra



Brandon Beldon Garrick Ryder of house Atherol.
class: fighter
race: human

Brandon grew up at one of the largest farms in the Kingdom, owned by his father; one of the Kings Jarls. Brandon never want for anything. His early years were mostly spent chasing hens, climbing trees and pretending to be a warrior; the daffodils were cut down by the thousands! Even though the farmstead had been owned by House Atherol for countless generations, they themselves were no longer farmers and when called upon; the house would march to war on the kings behalf. At the eve before a battle one could hear the hirdsmen silently murmur the house motto through clenched teeth; "Strength above all."

As the fifth son in line of succession Brandon had no claim to land nor any titles bestowed upon him. However, it was common courtesy to address all the jarls children with either "the honorable" or "lady". His older brothers preferred to call him Lady. As the youngest son Brandon could not measure up to his brothers physically, they were between 4 and 12 summers older than him. Being strong for his age did not help. All the boys of house Atherol would train in the art of war; how to wield a sword, how to strike with the shield, never to back down, always to move forward. Strength was the true measure of a man. Strength in arms, strength in character; a man was no better than his word. As he could not best his brothers in swordplay; Archery became Brandon’s refuge, the only discipline where strength did not play as big a role. Most of the family figured it was just a phase; archery was for hunters, peasants and weaklings. Not for true warriors, not for the men being the shield wall against the empires relentless assaults, and especially not for any noble son of House Atherol.

Brandon kept practicing with the bow and when he came of age he was not asked to join his father’s men fighting in the North, but was instead sent to serve on one of the kingdoms many ships, mostly patrolling the high seas west of the mountains. Brandon was fine with the decicison, of course after an initial period of cursing the world for lack of sea legs and the chef’s inability to cook food that would not come up again.

His heavy armor was laid to rest, and leather armor taken up in its stead. Brandon’s set of skills was much better suited for warfare on a bout than at the front lines, and he thrived on the seas, all while befriending old sailors, young enlisted men, an occasional bar maiden and the fascinating mermaid people. All good things must come to an end. Brandon woke up on the western shoreline, not too far away from the Dwarf Mountains, his clothes in tatters, his leather armor partly gone, bow still in hand, and only with some vague memories of a storm, the enemy fleet, fire and what he think was a mermaid rescuing him.

Brandon soon discovered he was the only survivor after the shipwreck; and being the son of a nobleman he did not have to rejoin the fleet. However, out of pride he would not return to his family either, not yet. He used what little coin he had to repair his gear and became a sellsword. As the youngest son of house Atherol he would have to make a name for himself, make his own place in this world. He would prove to everyone that he was a force to be reckoned with. “strength above all”

Karakterene Dhranger2









Sist endret av oblodra den Fre Apr 05, 2013 3:37 pm, endret 1 gang

3Karakterene Empty Karakterene Tor Apr 04, 2013 5:06 pm

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Morten
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