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Karakterbeskrivelser og Bakgrunnshistorier

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Go down  Innlegg [Side 1 av 1]

AndreasABeast

AndreasABeast
Styremedlem
Styremedlem

Shalelu Andosana

Although Shalelu Andosana is something of a mystery to the residents of Sandpoint, she’s certainly one of the town’s most admired defenders. She doesn’t actually live in town, but she sometimes spends the night at the Rusty Dragon free of charge, thanks to her long friendship with Ameiko Kaijitsu.
Everyone in town knows that Shalelu is something of a loner and prefers to spend her time wandering in and exploring the wilderness around Sandpoint. She periodically vanishes from the region for weeks or even months at a time to visit friends elsewhere in Varisia (particularly, it’s said, near Hook Mountain or up north near the elven village of Crying Leaf ), but she never fails to return to Sandpoint. No one quite understands why she keeps coming back. When asked why, she merely says, “Someone’s got to keep an eye on you all.”
Her timely reports of goblin activity have helped save folk from ambushes or warned the militia of possible attacks on the town or the surrounding farmlands numerous times. Yet in recent days, Sheriff Hemlock has begun taking a more active role in patrolling the surrounding area, and his militia is better trained now than ever before, which means that Shalelu’s aid in keeping an eye on the hinterlands is growing less and less necessary. She actually seems relatively pleased with this development, however, as though she’s proud that Sandpoint is finally starting to look after itself rather than disappointed at not being needed any longer.
She has even started hinting that she’s thinking of taking a long journey away from Sandpoint sometime in the future, but whenever she is pressed for details, she just shrugs and changes the topic. Of the four key NPCs in the Jade Regent Adventure Path, Shalelu is the most distant and her motives are easily the most mysterious, but she otherwise seems friendly and helpful enough.

Karakterbeskrivelser og Bakgrunnshistorier 2shelelu

AndreasABeast

AndreasABeast
Styremedlem
Styremedlem

Sandru Vhiski

Only a few years from middle age, Sandru Vhiski is a charming man, handsome and irreverent in precisely the ways that could have made him a highly successful Sczarni con artist, even before one takes into account in the fact that his older brother, Jubrayl, is said to be the local Sczarni leader in Sandpoint.

The death of their parents during a violent storm, while tragic, was ironically just the thing to save Sandru from life as a Sczarni, for while Jubrayl was old enough at the point to strike out on his own (and thus fell in completely with the Sczarni), Sandru was still a young child. His care fell to Koya Mvashti, a family friend and practically an aunt to the young Sandru. Under her guidance and support, Sandru managed to avoid falling in with the Sczarni, and when he grew of age, he instead sought employment as a caravan guard.
For several years, Sandru avoided returning to Sandpoint, but after he lost his job in the caravan business, he joined up with a group of adventurers eager to explore the Mushfens, Churlwood, and the Fogscar Mountains. As fate would have it, another former resident of Sandpoint, Ameiko Kaijitsu, was also a member of the group. Sandru and Ameiko hit it off at once and soon became close friends—though both say they have never been anything more than that.
Like Ameiko, Sandru earned a fair amount of money during his short-lived adventuring days, and like Ameiko, he doesn’t talk about the reasons why he abandoned the life. When he retired from adventuring, instead of buying a tavern, he bought his own caravan, after which he invited Koya to join him on his journeys, knowing she wanted to see more of the world.
He’s had a few clashes with his brother in the past few years, and you’ve heard he’s increasingly considering taking on a longer-than normal caravan contract, in part to indulge Koya’s desire to experience a grand journey, and in part to get away from the dangerous influence of his troublemaking older brother and Jubrayl’s Sczarni compatriots.

Karakterbeskrivelser og Bakgrunnshistorier Sandruvhiski

AndreasABeast

AndreasABeast
Styremedlem
Styremedlem

Koya Mvashti

Until she passed away from natural causes just a fewmonths ago, Madame Niska Mvashti was the oldest person in Sandpoint. No one quite knows exactly how old the Varisian seer actually was when she died (she was already old when Sandpoint was founded over 40 years ago)—but the fact that her only daughter Koya is herself an old woman is a telling fact.
Koya has spent a fair amount of her life traveling Varisia with a number of caravans, serving as a healer when she was younger and more recently as a fortune-teller. For the past several years, she’s been traveling with her adopted son Sandru Vhiski on a regular caravan route that travels between Riddleport, Magnimar, and Korvosa two or three times a year. The caravan spends most of its time relatively close to Sandpoint, though, and that has suited Koya fine, since it gave her more time to care for her aged mother. Since old Niska’s death, however, Koya’s initial mourning has transitioned into a sort of morose melancholy.
A life-long worshiper of Desna, she has come to realize that while she has traveled extensively through the Varisian lowlands, she’s never been beyond the region’s borders. Tales of other Desnan explorers have long delighted Koya—even her own mother reputedly took part in several extensive caravans that traveled north to the Lands of the Linnorm Kings and even as far as Qadira.
Koya’s having something of a late-life crisis as a result—a growing sense of disappointment that she’s never made a long caravan trek. With her mother dead, Koya has little reason to stay in Varisia, and she’s been pressuring Sandru to take a long journey soon: “The sooner the better, ’cause I won’t be around for long!” Koya’s in remarkably good shape, physically, for a woman well over 60 years of age—obviously, longevity runs in her family—but with each year that passes, the chance of her having the chance to experience a truly epic journey like the ones in her favorite stories grows slimmer.


Karakterbeskrivelser og Bakgrunnshistorier Koyamvashti



Sist endret av AndreasABeast den Søn Nov 04, 2012 8:47 pm, endret 1 gang

AndreasABeast

AndreasABeast
Styremedlem
Styremedlem

Ameiko Kaijitsu

Ameiko is a beutiful but somewhat irrevent woman of Tian descent who runs Sandpoint's Rusty Dragon tavern and happens to be a member of one of Sandpoint's founding families. Her parents and older siblings have met unfortunate ends over the past several years, leaving the young woman as the sole remaining Kaijitsu in town. Ameiko may be among the towns nobility, but she's never really cared for the aristocracy - she's always had an urge to explore, and loves hearing stories of adventure and daring deeds.
She even spent a year or so as an adventurer herself, along with her friend Sandru Vhiski. Her short adventuring career earned her enough money to buy the Rusty Dragon outright, and she now serves as its sole proprietor in her “retirement.” You get the feeling, though, that abandoning the adventuring life wasn’t entirely her choice—certainly she doesn’t talk much about what happened on her last adventure, or what happened to the others in her group.
While she has a lot of friends and admirers in town, Ameiko has never accepted anyone as anything more than a friend, diplomatically avoiding personal personal questions and proposals of romance, much to the frustration of several eager suitors in Sandpoint.
She's a talented singer and samisen player, and if she wanted, Ameiko could probovly lead a comfortable life in Sandpoint, but she's growing increasingly bored and impatient with having a "safe life in a "safe town". If the chance to go on a grand adventure presents itself, she'd sell the Rusty Dragon in a heartbeat to seek her fortune.

Karakterbeskrivelser og Bakgrunnshistorier Tumblrm2irvu32dn1rty7ta

Peter

Peter
Medlem
Medlem

Alba Andosana

Shalelu Andosana came accross a barren farm compound blacked by previous fire and strife. On the courtyard lay the rotten corpses of the farms people, gnawed and mangled. a quick look through revealed a set of small footprints followed by some large ones into a makeshift trail in the forrest. She decided to follow the trail, and it wasnt difficult, the amount of broken branches and foot prints shoved little effort to hide its stroll.
though the small foot prints seemed more evasive. Following the trail for a day and a night she spottet a huge hulking ogre, sniffing and and talkng..

"Come ooot come ooot! I thinks you are heeere lil swwweeeetiee, I has smel youu"

Taking only a quick moment to collect her breath Shalelu lunches of a barriage of arrows into the Ogre.
A huge moan could be herd and the ogre charges up to Shalelu, but only barly reach her before he falles over covered with arrows...
Suddenly out of the bush a little creature jumpes out and tries to snerr at Shelalu... It only takes a moment for her to notice in the fait moonlight with her elven eyes that its a little girl standing before her, she couldnt be more than six years old. none from the farm seemed to be alive to tell anyway.

She didnt know what it was but when she meet the gaze of the starved and freightend girl she felt some thing.
the little girl dropped her guard and started crying running into Shalelu´s arms.
and it would be the start of the somewhat protective akward mother daughter relationship between them since.

Alba was brought back to Sandpoint where she took Shalelu¨s last name. When Shalelu was home she would take her out and teach her about the Nature, its plant life, monsters and how to survive in it.
When Shalelu was gone she would live with Koya, but she would hardly be there and study as Koya wanted. She would allways run out to the outskirts of the Town, spendings days in the forrest at the time. Alba was allways missing Shalelu, Wanting to go out on adventure with her, to prove herself. But Shalelu would never take her, she said she was to young and that adventuring isent as glorius as she might immagine.
In Nature she never felt alone, somewhere in the wind she could her wisphers and in the rivers she heard songs. and how the plant life would smile at her. Over time she would intuitivly learn a secrete languange.

Alba would celebrate her birthday the day she was found by Shalelu, and Shalelu allways tried to make it back to sandpoint to be there for her.
on her sixteenth birthday Shalelu brought her a mounter saber cub. Its mother had died defending its cub and she needed a new place and someone to take care of her. Alba rejoiced! it was the finest thing anyone had ever given her. She named it Shiba and they formed the closest bond. Over the next two years Alba would discover that she could cast some spells learned from the forest and have allmost telepathic bond with Shiba

Jade Regent Traits:

Rescued: At some point in the past, you had a terrifyingly close brush with death. Maybe a goblin nearly killed you during an attack on the town, or perhaps a building struck by a giant’s boulder collapsed around you. Whatever the peril was, you would have certainly died if not for the swift actions of Koya or Shalelu, who intervened just in time to save your life. You’ve never forgotten this, and remain fiercely loyal to the NPC who saved you. Perhaps even more importantly, the method in which she saved you seems to have had an impact on your own skills. If Koya saved you, she did so by casting a healing spell on you just before you died, and as a result you gain a +2 trait bonus whenever you use cure spells to heal damage. If it was Shalelu who saved you, she did so by pulling you to safety while simultaneously defeating the peril that almost did you in, and as a result, you gain a +1 trait bonus on Acrobatics checks and Acrobatics is a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your savior. NPC Choices: Koya, Shalelu.

Student Survivalist: Although she is seen as something of a mystery to most of Sandpoint’s citizens, Shalelu has never really seemed all that mysterious to you. Of course, that’s probably because she helped raise you. You have never quite figured out why Shalelu decided to treat you as a younger sibling, but you certainly appreciated it— and you eagerly absorbed all of the survivalist tricks that she showed you over the years. As a result, you gain a +2 trait bonus on all Survival checks, and Survival is a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your mentor. NPC Choices: Shalelu.




Personality and Appearance:

Alba is about 174cm tall and has brown hair with brown eyes. She has very femenin attributes and has a rare savage beauty.
She is ALOT stronger than she looks. Her time spent in the wilderness has given her really given her buck for her activites.
even though she can look thin her body is packed with ultimatly tuned muscles.

Not she is eighteen and tired of staying in Sandpoint. When she is in town she likes to hang out at the Red Dragon, Where she has met Zatchi, William and Igmar
Karakterbeskrivelser og Bakgrunnshistorier 782large
Karakterbeskrivelser og Bakgrunnshistorier Siberian-tiger-in-snow-eric-wilson

Stian

Stian
Medlem
Medlem

Zachi Stealthius

His Childhood:
Zachi grew up in a forest willage known as the rouge willage. Here, rogues have trained their skills in a long time, especially Zachi, that trained so hard every day. Zachi lost his parents at age of 8 years old, when the willage got attacked by an Ancient gold dragon. Most of the people in the willage got killed and just few of them was good enough to flee. Zachi was 1 of the few Rogue's that managed to flee away from the willage, went far away and got tired out somewhere in the mountain towards a place called Sandpoint.

A few days had passed after Zachi fell Unconscious, a woman came across him, It was the one and only Koya Mvashti together with a male called Sandru Vhiski. they saw this young boy lying on the ground and decided to take him with her back to Sandpoint. when years had passed and Zachi was 11 years old, was he already a part of Koya Mvashti family, as a Foster Child. He got lots of love and was cared for very much and she wanted the best for him. He even became friends with the man Sandru Vhiski, that he saw as his older brother and an adopted child of this very same woman.

Adulthood:
Now as an 16 years old Rogue, Zachi Stealthius have become an important member of his new family in sandpoint, helping out Koya with duties sucks as going to marked and other important stuff. Also he sweared to protect this old woman with all his costs, so the same past wont repeat. Zachi have also got a good reputation in Sandpoint and he gets along very well with most of the town's people. At the freetime, he spends alot of time outside Sandtown, training his stealth and other combat techniques and begins to become more eager for bigger advetures.

Personality and Appearence:
Zachi Stealthius is a rogue from a willage and have always followed his own way to fight. he is very kind and loves to help out other people whenever they need but eraged whenever koya are in trouble.

He is 16 years old, 1.79 cm high and have dark - brown hair and brown eyes and an active user of stealth whenever he feels troubled, maybe a little too much of use at times.

Karakterbeskrivelser og Bakgrunnshistorier 1525204-tactics_ogre_wheel_of_fate_conceptart_wgzxh


Jeg håper at detta er godt nok, jeg er svært elendig på slike ting, men jeg prøvde så godt jeg kunne, kanskje litt lett skrevet..



Sist endret av Stian den Ons Okt 31, 2012 7:53 pm, endret 1 gang (Reason for editing : forandret pga sandri fra boy to man og noe annet stuff)

Henning_boom_boom

Henning_boom_boom

Igmar Stoneblood

Childhood:
Igmar grew up in the five king mountains and from early age he spend much of his time roaming around in the mountain, exploring and learning how to survive in harsh conditions. In some of these explorations he could be gone for weeks at a time, but his parents did not object, or they did not care, Igmar was never really sure.
Three times before he had reached adulthood had he met with giants. Two times it was half-giants and one time a stone giant. The last meeting with the stone giant nearly cost his life, but all three giants were defeated by Igmar. He used acrobatics and a mix between ranged and melee attack to drop the giants and the other lesser foes he meet on his explorations.

Growing up, he was an odd dwarf. He didn’t follow the law like most dwarfs did. Igmar did what Igmar felt was the right thing to do. He sought adventure, not for the glory of his clan or for the wealth that might come, but for himself. And maybe while on his journeys he would find something worth protecting or worth killing.
So Igmar became an outcast in the five king mountains, people didn’t hate him, but they rather not have anything to do with him.

Adulthood:
When Igmar was old enough he joined his first caravan group. He wanted to travel, see the world and search for adventure. The restlessness of Igmar kept him exploring, joining new caravans and never even thinking about finding a hairy dwarwen woman and settle down. Igmar figured out early that he did not fit the role as a guide on merely a passenger on the caravan, he wanted to do more. Someone just called him a janitor, doing all kind of jobs there was, but he was also often in charge of scouting. Scouting and preventing ambush, finding shelter and taking care of the people in his own way was what kept Igmar with caravans instead of going on alone.
It was during his second journey that Igmar took up reading, he had always cherished the knowledge of the dwarfes and he kept well up with history and lore about the world he lived in. He was not that confident in discussing with others about what he read, but he saved it all in his head, sure that it would come handy at some point.

The last caravan he joined was led by Sandru Vhiski and he was leading caravan guard on that trip. Igmar was a little let down that they didn’t travel anywhere dangerous, but he became friends with Sandru which was rewarding for Igmar who did not make friends easy. Sandru could be one of those that Igmar could consider traveling with again, if the circumstances were there. The journey led him to Sandpoint.

Now at the age of 63 (his prime time as a dwarf), he have been hanging around in Sandpoint for 6 months and cant wait to go on a new adventure. He have spendt alot time with Sandru since he is the one of the few good friends he has. He have then gotten to know some of Sandru`s "family", this old lady Koya Mvashti have adobted Sandru and another kid named Zachi. Zachi is a promising young boy and they have spend some time the last months in training together. Zachi have been learning survival and scouting skills from Igmar, and Igmar have been trying to learn more the ways of stealthing himself. Despite Igmar looking at Zachi like almost a child and himself being so unlike Zachi, with the heavy beard, his smoking habits and the more grumpy attitude towards other people, they seemed to train and work together pretty well. They both respected the other persons skills. Igmar have made far less progress than Zachi, but Igmar works hard, for him stealthing is important when scouting, this have been the hardest part for Igmar before.
During the afternoon Igmar could usually be found drinking at the Red dragon. There he had met William and Alba, together with Zachi and sometimes Sandru they could drink and talk until late hours.

Personality & appearance:

The deity that Igmar follows is the dwarven god Dranngvit, the god who concers himself with vengeance.
He did not feel the strong calling to Dranngvit, but felt this god would fit best for him. Even though he didnt agree with his god on all account, thinking there were better ways than following the law to get vengeance.

Igmar is and ordinary dwarf, standing 125 cm. He is more agile than most dwarfs, using his acrobatic skills whenever he can.

Karakterbeskrivelser og Bakgrunnshistorier MattCampbell-Illustrations-Dwarf-Crossbowman



Sist endret av Henning_boom_boom den Tor Nov 01, 2012 2:51 pm, endret 2 ganger

Morten

Morten
Admin
Admin

William Bones

One morning a young woman named Mary entered the Cathedral of Pharasma in Korvosa with a bolt of cloth in her arms. She told Bishop Keppira d’Bear her touching story of how she was left by her man while giving birth to her son, William. After the birth the roses in her garden became black and lost their thorns, and a family of whippoorwills made their nest at their house. In addition both of the child's hands were marked by spirals. She had asked the midwife what it meant and was told to ask the church of Pharasma. Bishop d’Bear told her that these were signs of approval from Pharasma. And the spirals in his hands are Pharasmas holy symbol. He was obviously meant to serve Pharasma. Bishop d’Bear was fascinated and decided to take the boy on as an apprentice as soon as he reached the age of five. During the years before he entered the service of Pharasma he lived happily with his mother in her small house in Korvosa, and occasionally vent to visit d'Bear with his mother. He was a happy child who was able to get friends anywhere.

At his fifth birthday Keppira came to visit the little family and show William to his new home. William was exited to go to the cathedral and learn about Pharasmas and her teachings. There were few children in the cathedral, so he usually sat reading. His mother came to visit him several times a week, and William never lost contact with his mother. Bishop d'Bear believed that William was destined for something big, so she did everything she could to prepare him for whatever lies ahead. She He accomplished any task set before him. He would be the perfect cleric.

At his fifteenth birthday, when he became a mature member of society, he was accepted into the ranks of the clerics of Pharasma. His mother was overjoyed and extremely proud that her son had accomplished so much at such a young age. So was he... Keppira was also proud of her apprentice and sent him out on errands for the church on a regular basis. After three years of service William had a vision. He haw himself standing in the midst of battle fighting hordes of evil with his divine powers. He told his mentor. She found it wise to prepare William for this brutal future and made sure he was allowed to train with the paladins of Abadar, since Pharasma has no order of paladins. William could feel his powers and insight increase week by week. Hand in hand with his ego...

Several years passed and he performed several deeds for Korvosa. He even helped the heroes of Korvosa during the great plague. After he helped find a cure to the plague he went back to Bishop Keppira d’Bear and told her that he wanted to leave Korvosa. The corruption he could deal with, but a queen that murders her people... He would not be part of a society like that. His mother felt the same after hearing what William had learned. The two sold everything they owned in Korvosa and set out to find a new, less corrupt place to call home. They traveled through much of central Varisia, encountering several inconveniences along the way. Nothing William couldn't handle, of course. In Ravenmoor they met Leonard Kriegler, the mayord younger brother, at the inn. He told the tales of the past troubles of Sandpoint, and how a group of heroes had made the small town one of the safest places in Varisia. William and His mother decided to go there and see what the town had to offer. Leonard helped them get a cheap room to spend the night, which was surprisingly hard in the evening. It was a quiet night until William woke up to the sound of someone going through his stuff. The intruder was startled and sprang back towards the window. It was so dark he could barely see anything. "Who are you!" said William in a sharp whisper. Leonards face came to mind. "Leonard?" The creature froze. Then it fell backwards through the window and was gone. The next morning both his gold and Leonard were nowhere to be found. William wanted to get the gold back, but he wouldn't risk his mother getting dragged into danger. William sold some of this magic items and saw it fit not to tell anyone about the affair.

They traveled swiftly towards Sandpoint only stopping to sleep, eat and buy new supplies, with their diminishing founds. As they traveled into the Lost Coast region William and his mother became enthralled by the beauty of the area. No great cities and no royalty. Only the clean, salty air, with its rolling landscape floating along damp and lonely moors, and patches of woodland strewn about. When they arrived in Sandpoint they saw that the stories were true. This mid-sized town were perfect! This would be their new home! Their remaining founds were almost gone, so William had to sell the rest of his weapons and armor to buy a house. He wouldn't need it in this town anyway. There were no clerics of Pharasma in Sandpoint before William came along so he was welcome to work in the cathedral, as a midwife, an undertaker and a supporter of the needing. As always he did his job well...

After a couple of months in his new hometown he met Ameiko Kaijitsu and fell hopelessly in love with her. He wouldn't talk to her about it though, or make any advances. At least not yet. He knew he could accomplish anything he set his mind to, and be great at it to, but he was no ladies man. He had next to no experience with women and he would not take the risk of scaring her away. Instead he tried to make her take the first move by impressing her. All could see he was a great cleric, but he had to show he was more. He signed up as a protector of town in times of distress. This way he could show of his martial skills and be a hero at the same time, though there wasn't much trouble for him to take care of. He also started attending the Rusty Dragon, Ameiko's tavern, to talk to people and making sure they had a good time in her tavern. He hoped she would see what he was doing, and see how social and charismatic he is.
In the Rusty Dragon he met the "young" dhampir named Lucius Bartholomew. Lucius had trouble accepting what he was. So William told him "Even if you are part living and part undead Pharasma let you live. The Lady of Graves probably has something big planned for you, before she put you in one." This was the spark needed to fire up the dedication in his heart. He would follow Pharasmas teachings and fight for her cause, and William would help him attain the powers necessary. The two of them became a team, sparring and meditating together. Lucius proved to be a great swordsman and taught William several tricks along the way. This was the start of something good, this was fate...

Personality & appearance:
He knows wery well how perfect he is, and refuse to admit he is wrong. He is very stubborn and expect people to give in to his wishes.

Leonard, the bastard, owe William a moderate sum of gold. If he got the chance he wouldn't mind getting it back... And teach the bastard a lesson while he's at it...


He is a tall and slender man, standing 180cm. He has long, black hair and gray eyes with golden circle around the iris. Both of his hands have spiral shaped birthmarks which luminates when he activates his divine powers.

Karakterbeskrivelser og Bakgrunnshistorier Willia11



Sist endret av Morten den Tor Nov 01, 2012 12:03 pm, endret 4 ganger

https://pfoo.norwegianforum.net

Peter

Peter
Medlem
Medlem

WUUUUUUUAAARRRRRRGH!


Lucius Bartholomew born in a crumbling nobel castle in Ustalav. The entire compound had been raided by the black scourge a rampant vampire named Beruso. Leaving only alive he's nearly drained mother and a couple of servants.

Inrith Bartolomew though weakened survived. but could not alone hold the house of Batholomew together. Other prominent families took advantage of the situation and took over the castle, Forcing Inrith to flee to outskirts of Ustalav and take residence in the river forced city of Tamrivena. Taking only with her as much as they could carry.

Here they lived fairy well for commonfolk and after five months Lucius was born to the horror of Inrith. He's pale and opulent complexion, blazing unnatural blue eyes and fang like teeth startled the mother, remembering her near brush with death.
In Ustalav its common for Priests of Pharasma to supervise births.
Shocked over that the new born infant burned its flesh against the healing soothing hands of the priest he still blessed the child and tried to lift some of the curse that seemed to linger in its blood.

Though horrified when Lucius was laid in he's mothers arms he soon broke out infant childish excitement. a mixture of cute garbles and giggles.
as he pulled he's mothers hair she saw he's face. and in it so much of he's dead father. Inrith could help herself to nothing less than to love the child

Lucius had a really tough time growing up. he was often bullied for being different, and ended up in many fights. Some mothers wouldn't let their kids play with him and he was often kicked out of taverns.

He still endured this for 30 years until he's mother passed away. Due to Dhamirs unnatural long life span he was still very young, but he had nothing left here. He just wanted to leave. To get as far away as he possible could. to the end of the world. He chose one of the most traveled caravan routes and worked as a guard the long journey all the way till he finally reached the very tip Verasia, Sand point.
Here he for some reason felt alittle pull to stay. He bought a rustic house in the outskirts of Sand point and was to some degree accepted by the village.
Here he works a lumberjack.

Lucius has now lived in Sand Point for twenty years and has become a really good friend with Shalelu. atleast Lucius really appreciates her company. If she doesn't stay out in the wild. Shalelu usually drops by he's place a lot being in the outskirts and all. where they enjoy drinks and company. Lucius has many times taken arms and helped the people of sandpit againt goblin attacks. And even though he's hut is kinda remote, due to he's mighty presense and haunting looks the goblins fear him and live him alone in the hut.

Lucius frequently visits the temple in sandpoint and the Red Dragon.
and is aquatinted with Amiko and owes her some gold for beer on tabs.
Though he really likes the people of sandpoint still feels the itch to start traveling again. but its not before these last four years Lucius life has started to shape into meaning.

He has befriended and formed the strongest bond with William Bones whom greatly sympathises with he's state of being. William being a Cleric of Pharasma has told him that great Pharasma also being a god of birth surly has blessed him with he's life even thou she is a patron for undead destruction. Undead that took he's family away. Lucius seeing Williams birthmarks in he's hands thinking William is some sort of avatar of Pharasma that has come to save him from he's bleak existence becomes very religious.

Lucius and William spends a lot of time training togather sparring and meditating. Teaching each other swordplay but most importantly how to channel divine power of Pharasma. Lucius is to become the first Paladin of Pharasma.



Personality and Appearance :

Lucius Stand alittle taller that the average man. with strong unnaturally defined muscles and agile almost floating movements and unnatural presence. a penetrating gaze.

White hair and blazing ice blue eyes. two fangs making a slight bulge in he's upper lips.

Virtue : Justice/Faith
Vice: Wrath


Karakterbeskrivelser og Bakgrunnshistorier 546large

10Karakterbeskrivelser og Bakgrunnshistorier Empty Karakterbeskrivelser og Bakgrunnshistorier Ons Okt 24, 2012 9:54 pm

AndreasABeast

AndreasABeast
Styremedlem
Styremedlem

I Dette temaet skal vi legge ut fixe og ferdige karakterbeskrivelser og deres respektive bakgrunnshistorier.
Både jeg og spillerne vil legge ut karakterer her etterhvert som det blir nødvendig, og oppdatere dem samme stil.
Det er høyst ønsket at alle spillerne legger ut sin karakters bakgrunn før kampanjen starter.

Vennlig hilsen GM Andreas

Peace.

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