Registrerte sist session at folk ser fremdeles ut til å ha glemt at de har noe som heter 'harrow points' (med unntak av deg Peter som jeg har glemt å fortelle det til
). Dere fikk tre av dem i 'Escape from old Korvosa' som dere er i nå, og fordi jeg er så lat limer jeg inn her beskrivelsen av dem slik at dere kan tenke på hvordan dere skal eventuelt bruke dem
Harrow Point UsesIn “Escape from Old Korvosa,” the PCs are faced with
numerous situations where reasoning, logic, and attention
to detail can save lives. Disabling deadly traps, discovering
hidden clues, and being able to recognize threats for what
they are (and to know about the key weaknesses of certain
monsters, like the rakshasas) can make all the difference.
During this adventure, a character can spend his Harrow
Points in the following ways.
Intelligence Rerolls: Spend a Harrow Point to reroll any
one Intelligence-based skill check. You must abide by the
new result (although if you have additional Harrow Points
remaining, you can use them to attempt additional rerolls).
Flash of Insight: Spend a Harrow Point to be able to
make a skill check in an untrained skill you don’t normally
have ranks in. You gain a one-time +5 insight bonus on
this skill check.
Arcane Wrath: Spend a Harrow Point to increase the
strength of an arcane spell as it is cast. This spell gains a +2
bonus on its save DC, a +4 bonus on its caster level check
to overcome spell resistance, and a +2 bonus on any attack
rolls needed to strike the target.